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MIDI Specification 1.0

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--------------------------------------------
Your subject line says you want to know how to generate MIDI signals.
Here's the MIDI spec 1.0 to start you off. Then there's a cute hack that
involves just changing the crystal on a serial port card to MIDI compatible
bit rates. It's after the end of the spec.
-Steve Walz   [email protected]
----------------------------------------

 (Call IMA and order your copy of this
  specification, which offers
  additional information NOT contained in
  this file, to include important
  diagrams and graphs,...etc.)
 
MIDI
MUSICAL INSTRUMENT DIGITAL INTERFACE
 
Specification 1.0
INTRODUCTION
 
MIDI is the acronym for Musical Instrument Digital Interface.
 
MIDI enables synthesizers, sequencers, home computers, rhythm machines, etc.
to be intercon- nected through a standard interface.
 
Each MIDI-equipped instrument usually contains a receiver and a transmitter.
Some instruments may contain only a receiver or transmitter.  The receiver
receives messages in MIDI format and executes MIDI commands.  It consists of an
optoisolator, Universal Asynchronous Receiver/Transmitter (UART), and other
hardware needed to perform the intended functions.  The transmitter originates
messages in MIDI format, and transmits them by way of a UART and line driver.
 
The MIDI standard hardware and data format are defined in this specification.
 
 
CONVENTIONS
 
Status and Data bytes given in Tables I through VI are given in binary.
 
Numbers followed by an "H" are in hexadecimal.
 
All other numbers are in decimal.
 
 
HARDWARE
 
The interface operates at 31.25 (+/- 1%) Kbaud, asynchronous, with a start
bit, 8 data bits (D0 to D7), and a stop bit.  This makes a total of 10 bits for
a period of 320 microseconds per serial byte.
 
Circuit: 5 mA current loop type.  Logical 0 is current ON.  One output shall
drive one and only one input.  The receiver shall be opto-isolated and require
less than 5 mA to turn on.  Sharp PC-900 and HP 6N138 optoisolators have been
found acceptable.  Other high-speed optoisolators may be satisfactory.  Rise
and fall times should be less than 2 microseconds.
 
Connectors: DIN 5 pin (180 degree) female panel mount receptacle.  An example
is the SWITCHCRAFT 57 GB5F.  The connectors shall be labelled "MIDI IN" and
"MIDI OUT".  Note that pins 1 and 3 are not used, and should be left
unconnected in the receiver and transmitter.
 
NOTES:
 
1. Optoisolator is Sharp PC-900.
     (HP 6N138 or other optoisolator can be used with appropriate changes.)
 
2. Gates "A" are IC or transistor.
 
3. Resistors are 5%
 
 
Cables shall have a maximum length of fifty feet (15 meters), and shall be
terminated on each end by a corresponding 5-pin DIN male plug, such as the
SWITCHCRAFT 05GM5M.  The cable shall be shielded twisted pair, with the shield
connected to pin 2 at both ends.
 
A "MIDI THRU" output may be provided if needed, which provides a direct copy
of data coming in MIDI IN.  For very long chain lengths (more than three
instruments), higher-speed optoisolators must be used to avoid additive
rise/fall time errors which affect pulse width duty cycle.
 
 
DATA FORMAT
 
All MIDI communication is acheived through multi-byte "messages" consisting of
one Status byte followed by one or two Data bytes, except Real-Time and
Exclusive messages (see below).
 
MESSAGE TYPES
 
Messages are divided into two main categories: Channel and System.
 
Channel
 
Channel messages contain a four-bit number in the Status byte which address
the message specifically to one of sixteen channels.  These messages are
thereby intended for any units in a system whose channel number matches the
channel number encoded into the Status byte.
 
There are two types of Channel messages: Voice and Mode.
 
        Voice
        To control the instrument's voices, Voice messages are sent
        over the Voice Channels.
 
        Mode
        To define the instrument's response to Voice messages, Mode
 messages are sent over the instument's Basic Channel.
 

System
System messages are not encoded with channel numbers.
 
There are three types of System messages: Common, Real-Time, and Exclusive.
 
        Common
        Common messages are intended for all units in a system.
 
        Real-Time
        Real-Time messages are intended for all units in a system.
        They contain Status bytes only -- no Data bytes.  Real-Time
 messages may be sent at any time -- even between bytes of a
        message which has a different status.  In such cases the
        Real-Time message is either ignored or acted upon, after which
        the receiving process resumes under the previous status.
 
        Exclusive
        Exclusive messages can contain any number of Data bytes, and
        are terminated by an End of Exclusive (EOX) or any other Status
        byte.  These messages include a Manufacturer's Identification
        (ID) code.  If the receiver does not recognize the ID code, it
        should ignore the ensuing data.
 
        So that other users can fully access MIDI instruments,  manufacturers
        should publish the format of data following their ID code. Only the
 manufacturer can update the format following their ID.
 
DATA TYPES
 
Status Bytes
 
Status bytes are eight-bit binary numbers in which the Most Significant Bit
(MSB) is set (binary 1).  Status bytes serve to identify the message type, that
is, the purpose of the Data bytes which follow the Status byte.
 
Except for Real-Time messages, new Status bytes will always command the
receiver to adopt their status, even if the new Status is received before the
last message was completed.
 
        Running Status
        For Voice and Mode messages only, when a Status byte is
 received and processed, the receiver will remain in that status
   until a different Status byte is received.  Therefore, if the same
        Status byte would be repeated, it may (optionally) be omitted so
        that only the correct number of Data bytes need be sent.  Under
        Running Status, then, a complete message need only consist of
        specified Data bytes sent in the specified order.
 
        The Running Status feature is especially useful for
        communicating long strings of Note On/Off messages, where
        "Note On with Velocity of 0" is used for Note Off.  (A separate
        Note Off Status byte is also available.)
 
        Running Status will be stopped when any other Status byte 
 intervenes, except that Real-Time messges will only interrupt    
 the Running Status temporarily.
 
        Unimplemented Status
        Any status bytes received for functions which the receiver has  not
 implemented should be ignored, and subsequent data bytes ignored.
 
        Undefined Status
        Undefined Status bytes must not be used.  Care should be taken  to
 prevent illegal messages from being sent during power-up or
        power-down.  If undefined Status bytes are received, they     
 should be ignored, as should subsequent Data bytes.
 
Data Bytes
Following the Status byte, there are (except for Real-Time messages) one or
two Data bytes which carry the content of the message.  Data bytes are
eight-bit binary numbers in which the MSB is reset (binary 0).  The number and
range of Data bytes which must follow each Status byte are specified in the
tables which follow.  For each Status byte the correct number of Data bytes
must always be sent.  Inside the receiver, action on the message should wait
until all Data bytes required under the current status are received.  Receivers
should ignore Data bytes which have not been properly preceeded by a valid
Status byte (with the exception of "Running Status," above).
 
 
CHANNEL MODES
 
Synthesizers contain sound generation elements called voices.  Voice
assignment is the algorithmic process of routing Note On/Off data from the
keyboard to the voices so that the musical notes are correctly played with
accurate timing.
 
When MIDI is implemented, the relationship between the sixteen available MIDI
channels and the synthesizer's voice assignment must be defined.  Several Mode
messages are available for this purpose (see Table III).  They are Omni
(On/Off), Poly, and Mono.  Poly and Mono are mutually exclusive, i.e., Poly
Select disables Mono, and vice versa.  Omni, when on, enables the receiver to
receive Voice messages in all voice Channels without discrimination.  When Omni
is off, the receiver will accept Voice messages from only the selected Voice
Channel(s).  Mono, when on, restricts the assignment of Voices to just one
voice per Voice Channel (Monophonic.)  When Mono is off (=Poly On), any number
of voices may be allocated by the Receiver's normal voice assignment algorithm
(Polyphonic.)
 
For a receiver assigned to Basic Channel "N," the four possible modes arising
from the two Mode messages are:
 
 Mode   Omni
 
 
1       On      Poly    Voice messages are received from all Voice
     channels and assigned to voices polyphonically.
  
2       On      Mono    Voice messages are received from all Voice
             Channels, and control only one voice,
                    monophonically.
 
3       Off     Poly    Voice messages are received in Voice channel N
           only, and are assigned to voices polyphonically.
 
4       Off     Mono    Voice messages are received in Voice channels
           N thru N+M-1, and assigned monophonically to
                 voices 1 thru M, respectively.  The number of                 
 voices M is specified
   by the third byte of the Mono Mode Message.
 
Four modes are applied to transmitters (also assigned to Basic Channel N).
Transmitters with no channel selection capability will normally transmit on
Basic Channel 1 (N=0).
 
Mode    Omni
 
 
1       On      Poly    All voice messages are transmitted in Channel N.
 
2       On      Mono    Voice messages for one voice are sent in Channel N.
 
3       Off     Poly    Voice messages for all voices are sent in Channel N.
 
4       Off     Mono    Voice messages for voices 1 thru M are
    transmitted in Voice Channels N thru N+M-1,
                        respectively.  (Single voice per channel).
 
A MIDI receiver or transmitter can operate under one and only one mode at a
time.  Usually the receiver and transmitter will be in the same mode.  If a
mode cannot be honored by the receiver, it may ignore the message (and any
subsequent data bytes), or it may switch to an alternate mode (usually Mode 1,
Omni  On/Poly).
 
Mode messages will be recognized by a receiver only when sent in the Basic
Channel to which the receiver has been assigned, regardless of the current
mode.  Voice messages may be received in the Basic Channel and in other
channels (which are all called Voice Channels), which are related specifically
to the Basic channel by the rules above, depending on which mode has been
selected.
 
A MIDI receiver may be assigned to one or more Basic Channels by default or by
user control.  For example, an eight-voice synthesizer might be assigned to
Basic Channel 1 on power-up.  The user could then switch the instrument to be
configured as two four-voice synthesizers, each assigned to its own Basic
Channel.  Separate Mode messages would then be sent to each four-voice
synthesizer, just as if they were physically separate instruments.
 
POWER-UP DEFAULT CONDITIONS
 
On power-up all instruments should default to Mode #1.  Except for Note On/Off
Status, all Voice messages should be disabled.  Spurious or undefined
transmissions must be suppressed.


 TABLE I
 
SUMMARY OF STATUS BYTES
 
 
STATUS  # OF DATA       DESCRIPTION
D7---D0 BYTES
 
Channel Voice Messages
 
1000nnnn                2       Note Off event
 
1001nnnn                2       Note On event (velocity=0: Note Off)
 
1010nnnn                2       Polyphonic key pressure/after touch
 
1011nnnn                2       Control change
 
1100nnnn                1       Program change
 
1101nnnn                1       Channel pressure/after touch
 
1110nnnn                2       Pitch bend change
 
 
Channel Mode Messages
 
1011nnnn                2       Selects Channel Mode
 
 
System Messages
 
11110000                *****   System Exclusive
 
11110sss                0 to 2  System Common
 
11111ttt                0       System Real Time
 
 
NOTES:
        nnnn:   N-1, where N = Channel #,
                        i.e. 0000 is Channel 1.
                        0001 is Channel 2.
                        .
                        .
                        .
                        1111 is Channel 16.
        *****:  0iiiiiii, data, ..., EOX
        iiiiiii:        Identification
        sss:    1 to 7
        ttt:    0 to 7
 
 
TABLE II
 
CHANNEL VOICE MESSAGES
 
 
STATUS  DATA BYTES      DESCRIPTION
 
 
1000nnnn        0kkkkkkk        Note Off (see notes 1-4)
        0vvvvvvv        vvvvvvv: note off velocity
 
1001nnnn        0kkkkkkk        Note On (see notes 1-4)
        0vvvvvvv        vvvvvvv - 0: velocity
                        vvvvvvv = 0: note off
 
1010nnnn        0kkkkkkk        Polyphonic Key Pressure (After-Touch)
        0vvvvvvv        vvvvvvv: pressure value
 
1011nnnn        0ccccccc        Control Change
        0vvvvvvv        ccccccc: control # (0-121) (see notes 5-8)
                        vvvvvvv: control value
 
                        ccccccc = 122 thru 127: Reserved.
                        (See Table III)
 
1100nnnn        0ppppppp        Program Change
                        ppppppp: program number (0-127)
 
1101nnnn        0vvvvvvv        Channel Pressure (After-Touch)
                        vvvvvvv: pressure value
 
1110nnnn        0vvvvvvv        Pitch Bend Change LSB (see note 10)
        0vvvvvvv        Pitch Bend Change MSB
 
 
 
NOTES:
 
1. nnnn: Voice Channel # (1-16, coded as defined in Table I notes)
 
2. kkkkkkk: note # (0 - 127)
      kkkkkkk = 60: Middle C of keyboard
 
    0     12     24     36     48     60     72     84     96     108     120
    127
  -----------------------------------------------------------------
                ac        c         c          c          c         c
c          c
                         |-------------- piano range -------------------|
 
 
3. vvvvvvv: key velocity
      A logarithmic scale would be advisable.
 
   0                  1                                      64
                      127
  -------------------------------------------------------------------
  off                 ppp      pp      p     mp      mf      f
          ff        fff
 
   vvvvvvv = 64: in case of no velocity sensors
   vvvvvvv = 0: Note Off, with velocity = 64
 
 
4.  Any Note On message sent should be balanced by sending a Note Off message
for that note in that channel at some later time.
 
 
5.  ccccccc: control number
 
 
        ccccccc Description
 
 
        0       Continuous Controller 0 MSB
        1       Continuous Controller 1 MSB (MODULATION BENDER)
        2       Continuous Controller 2 MSB
        3       Continuous Controller 3 MSB
        4-31    Continuous Controllers 4-31 MSB
        32      Continuous Controller 0 LSB
        33      Continuous Controller 1 LSB (MODULATION BENDER)
        34      Continuous Controller 2 LSB
        35      Continuous Controller 3 LSB
        36-63   Continuous Controllers 4-31 LSB
        64-95   Switches (On/Off)
        96-121  Undefined
        122-127 Reserved for Channel Mode messages (see Table III).
 
 
6.  All controllers are specifically defined by agreement of the MIDI
Manufacturers Association (MMA) and the Japan MIDI Standards Committee (JMSC).
Manufacturers can request throught the MMA or JMSC that logical controllers be
assigned to physical ones as necessary.  The controller allocation table must
be provided in the user's operation manual.
 
7.  Continuous controllers are divided into Most Significant and Least
Significant Bytes.  If only seven bits of resolution are needed for any
particular controllers, only the MSB is sent.  It is not necessary to send the
LSB.  If more resolution is needed, then both are sent, first the MSB, then the
LSB.  If only the LSB has changed in value, the LSB may be sent without
re-sending the MSB.
 
8.  vvvvvvv: control value (MSB)
 
     (for controllers)
 
          0
              127
        |-----------------------------------------------------------------|
          min
      max
 
     (for switches)
 
          0
               127
|        -        -        -        -        -        -        -        -
  -        -        -    |
           off
              on
 
        Numbers 1 through 126, inclusive, are ignored.
 
 
9.  Any messages (e.g. Note On), which are sent successively under the same
status, can be sent without a Status byte until a different Status byte is
needed.
 
10.  Sensitivity of the pitch bender is selected in the receiver.  Center
position value (no pitch change) is 2000H, which would be transmitted
EnH-00H-40H.
TABLE III
 
CHANNEL MODE MESSAGES
 
 
STATUS  DATA BYTES                   DESCRIPTION
 
 
1011nnnn        0ccccccc        Mode Messages
        0vvvvvvv
                        ccccccc = 122:  Local Control
                        vvvvvvv = 0, Local Control Off
                        vvvvvvv = 127, Local Control On
 
                        ccccccc = 123:  All Notes Off
                        vvvvvvv = 0
 
                        ccccccc = 124: Omni Mode Off (All Notes Off)
                        vvvvvvv = 0
 
                        ccccccc = 125: Omni Mode On (All Notes Off)
                        vvvvvvv = 0
 
                        ccccccc = 126: Mono Mode On (Poly Mode Off)
                                                   (All Notes Off)
                        vvvvvvv = M, where M is the number of channels.
                        vvvvvvv = 0, the number of channels equals the number 
         of voices in the receiver.
 
                        ccccccc = 127: Poly Mode On (Mono Mode Off)
                        vvvvvvv = 0    (All Notes Off)
 
 
NOTES:
 
1. nnnn: Basic Channel # (1-16, coded as defined in Table I)
 
2.  Messages 123 thru 127 function as All Notes Off messages.  They will turn
off all voices controlled by the assigned Basic Channel.  Except for message
123, All Notes Off, they should not be sent periodically, but only for a
specific purpose.  In no case should they be used in lieu of Note Off commands
to turn off notes which have been previously turned on.  Therefore any All
Notes Off command (123-127) may be ignored by receiver with no possibility of
notes staying on, since any Note On command must have a corresonding specific
Note Off command.
 
3.  Control Change #122, Local Control, is optionally used to interrupt the
internal control path between the keyboard, for example, and the
sound-generating circuitry.  If 0 (Local Off mesage) is received, the path is
disconnected: the keyboard data goes only to MIDI and the sound-generating
circuitry is controlled only by incoming MIDI data.  If a 7FH (Local On
message) is received, normal operation is restored.
 
4.  The third byte of "Mono" specifies the number of channels in which
Monophonic Voice messages are to be sent.  This number, "M", is a number
between 1 and 16.  The channel(s) being used, then, will be the current Basic
Channel (=N) thru N+M-1 up to a maximum of 16.  If M=0, this is a special case
directing the receiver to assign all its voices, one per channel, from the
Basic Channel N through 16.
 
 
TABLE IV
 
SYSTEM COMMON MESSAGES
 
 
STATUS  DATA BYTES                   DESCRIPTION
 
 
11110001                Undefined
 
11110010                Song Position Pointer
        0lllllll        lllllll: (Least significant)
        0hhhhhhh        hhhhhhh: (Most significant)
 
11110011        0sssssss        Song Select
                sssssss: Song #
 
11110100                Undefined
 
11110101                Undefined
 
11110110        none    Tune Request
 
11110111        none    EOX: "End of System Exclusive" flag
 
 
1.  Song Position Pointer: Is an internal register which holds the number of
MIDI beats (1 beat = 6 MIDI clocks) since the start of the song.  Normally it
is set to 0 when the START switch is pressed, which starts sequence playback.
It then increments with every sixth MIDI clock receipt, until STOP is pressed.
If CONTINUE is pressed, it continues to increment.  It can be arbitrarily
preset (to a resolution of 1 beat) by the SONG POSITION POINTER message.
 
2.  Song Select:  Specifies which song or sequence is to be played upon
receipt of a Start (Real-Time) message.
 
3.  Tune Request:  Used with analog synthesizers to request them to tune their
oscillators.
 
4.  EOX:  Used as a flag to indicate the end of a System Exclusive
transmission (see Table VI).


TABLE V
 
SYSTEM REAL TIME MESSAGES
 
 
STATUS  DATA BYTES               DESCRIPTION
 
11111000                Timing Clock
11111001                Undefined
11111010                Start
11111011                Continue
11111100                Stop
11111101                Undefined
11111110                Active Sensing
11111111                System Reset
 
 
NOTES:
 
1.  The System Real Time messages are for synchronizing all of the system in
real time.
 
2.  The System Real Time messages can be sent at any time.  Any messages which
consist of two or more bytes may be split to insert Real Time messages.
 
3.  Timing clock (F8H)
The system is synchronized with this clock, which is sent at a rate of 24
clocks/quarter note.
 
4.  Start (from the beginning of song) (FAH)
This byte is immediately sent when the PLAY switch on the master (e.g.
sequencer or rhythm unit) is pressed.
 
5.  Continue (FBH)
This is sent when the CONTINUE switch is hit.  A sequence will continue at the
time of the next clock.
 
6.  Stop (FCH)
This byte is immediately sent when the STOP switch is hit.  It will stop the
sequence.
 
7.  Active Sensing (FEH)
Use of this message is optional, for either receivers or transmitters.  This
is a "dummy" Status byte that is sent every 300 ms (max), whenever there is no
other activity on MIDI.  The receiver will operate normally if it never
receives FEH.  Otherwise, if FEH is ever received, the receiver will expect to
receive FEH or a transmission of any type every 300 ms (max).  If a period of
300 ms passes with no activity, the receiver will turn off the voices and
return to normal operation.
 
8.  System Reset (FFH)
This message initializes all of the system to the condition of just having
turned on power.  The system Reset message should be used sparingly, preferably
under manual command only.  In particular, it should not be sent automatically
on power up.
 
 
TABLE VI
 
SYSTEM EXCLUSIVE MESSAGES
 
 
STATUS  DATA BYTES             DESCRIPTION
 
 
11110000                Bulk dump etc.
        0iiiiiii        iiiiiii:  identification
             .
        (0*******)
             .  Any number of bytes may be sent here, for any
purpose, as long as they all have a zero in the most significant bit.
        (0*******)
             .
        11110111        EOX: "End of System Exclusive"
 
 
NOTES:
 
1.  iiiiiii: identification ID (0-127)
 
2.  All bytes between the System Exclusive Status byte and EOX or the next
Status byte must have zeroes in the MSB.
 
3.  The ID number can be obtained from the MMA or JMSC.
 
4.  In no case should other Status or Data bytes (except Real-Time) be
interleaved with System Exclusive, regardless of whether or not the ID code is
recognized.
 
5.  EOX or any other Status byte, except Real-Time, will terminate a System
Exclusive message, and should be sent immediately at its conclusion.
 
**** END of Spec. ****

-------------------------------------------------

From: [email protected] (Chris Kilgour)
Subject: Re: Serial/parallel <-> MIDI interface schematics?
Date: Sat, 04 Jun 94 09:19:27 -0700 (PDT)

[email protected] writes:
> I'm not sure if this is the right spot for such requests, but I'm looking
> for circuit diagrams for a MIDI interface for either the serial or
> parallel port (NOT internal card - I need it for a notebook). I've been
> hunting around for some schematics, or even more general info, but so far
> nothing! Any help would be appreciated.
> Paul

A simple schematic probably does not exist because MIDI is a serial data
stream of 31.25 kbps.  Of course, your standard serial port does not talk
this speed.  If you want to use the serial port directly, you need to
operate at a higher baud rate and use an external buffer, which requires
some intelligence.  Likewise, for a parallel interface you would need a
UART, baud generator, etc.

My solution?  I changed the crystal in my serial port from 1.8432 MHz to
1.000 MHz.  Now when I ask for 57.6 kbps, it operates at 31.25 kbps!  Just
a simple level translation to the MIDI current loop is required and !bang!,
you have a MIDI interface.  It works well, but (unfortunately), there is no
software out there for it.  I had to write my own .mid file player, but
that worked too!

- Christopher D. Kilgour    [email protected]

--------------------------------------------------------------------
I might remind him that a 4MHz would do as well and requires asking for
only a 14.4 kbps rate to get 31.25 kbps. Or roll your own. MIDI bps is
31.25kbps, which is just 1MHz/32 ! To figure the usual bps rates for RS232C,
just divide 1.8432 MHz by binary powers! The UART uses a divisor to set the
bit rate. And 5mA current loops from RS232C are found in lots of MIDI
books, and there are a couple chips out there for RS422 that work fine!
-Steve Walz