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Rendition Vérité V1000 Product Brief
The premier single-chip solution for high-performance, flexible 3D and 2D graphics that provides striking image quality, real-time interaction, and unprecedented realism.
High Performance
- Unmatched 3D rendering capabilities and blazingly fast 2D GUI acceleration
Superior Image Quality
- Unrivaled detail and resolution with advanced filtering
Broad Industry Endorsements
- Selected as Microsoft's Direct3D reference platform
- Recognized by leaders of the electronic entertainment industry as the premier 3D platform
- Development activity with over 25 of the leading ISVs representing over 100 3D titles
A Highly Integrated PC Solution
- A single-chip 3D graphics engine tuned for the PC market providing 3D acceleration, 2D, GUI, and digital video acceleration and VGA
Combined RISC Core and Pixel Pipeline
- Overcomes typical CPU and PCI bus performance bottlenecks
- Provides unmatched performance and flexibility
- Yields higher quality and rendering rates
- Dramatically reduces host processor load
- Adaptable to an evolving marketplace
Optimized Memory Controller
- Achieves full performance from a single bank of 64-bit EDO DRAM
- Single-linear local memory space for frame-buffer, back-buffer, z-buffer and local texture storage
Advanced Rendering Features
- Supports dramatic image quality and exceptional realism
- Perspective-correct bilinear and trilinear-filtered texture mapping
- True color, Gouraud-shading, z-buffering
- Alpha-blending, depth cueing (fog) and other advanced rendering features
Support for 2D GUI and Multimedia Acceleration
- Windows acceleration
- Incorporates control logic for a standard graphics card
- Image scaling with bilinear interpolation and YUV-to-RGB conversion for smooth full-screen, full-motion video playback and video textures
VGA Compatibility
- Assures backward compatibility with DOS applications
Technical Specifications
Performance
- 25M textured pixels/sec
- 500K flat-shaded polygons/sec
- 200K textured polygons/sec
- 600K textured polygons/sec using polyspan command*
- PCI bus master DMA transfer of commands and data at up to full PCI bus bandwidth
- 30fps filtered and scaled video playback (320 x 240 YUV source scaled and bilinear filtered to full-screen RGB)
All performance specifications assume perspective correct, sub-pixel accurate, Gouraud shaded, bilinear filtered, MIP mapped, 25 pixel random oriented right triangles displayed in a 640 x 480 16-bit color depth frame buffer. * This specification is cited only as a comparison to competitors whose products cannot do full sub-pixel correct triangle setup.
3D Rendering Features
- Complete triangle setup
- Full feature texture mapping with advanced transformation, lighting and view clipping
- Texturing with Gouraud or flat shading
- Sub-pixel and sub-texel positional accuracy
- Alpha blending
- Antialiasing of points, lines and polygons
- Fog
- 32-bit-per-pixel drawing pipeline
- Dithering
- Z-buffering
- Chroma key
- Stereoscopic display support
- Support of many texture formats: 332, 565, 1555, 4444, 8888 in RGB and YUV
Texture Mapping
- Correct perspective
- Bilinear and trilinear filtering
- MIP mapping
- Palettized, RGB and YUV textures
- Fast PCI bus master DMA texture transfer
- Digital video textures
- Texture animation, morphing and other effects
2D Features
- Comprehensive 2D graphics and Microsoft Windows GUI acceleration
- Color space conversion and filtered image scaling
- 8, 16 and 24 bit color
- Digital video support with filtering
Memory Architecture
- 64-bit EDO DRAM memory interface
- 400 MB/sec bandwidth
- Up to 16 MB total memory
- Single unified memory store
- frame buffers
- texture memory
- z-buffer
- RISC microcode
- linear memory model
- Direct host access as linear or paged frame-buffer
Digital Video Acceleration
- YUV to RGB conversion
- Filtered image scaling
- MPEG compatible
- X and Y axis interpolation
- Chroma key
Display Interface
- Double and triple buffering
- 32 bit RGBA architecture
- Hardware pan
- Stereoscopic display
- 1600 x 1200 x 256 colors @ 75Hz
- 1280 x 1024 x 256 colors @ 85Hz
- 1024 x 768 x 65K colors @ 85Hz
- 800 x 600 x 65K colors @ 85Hz
- 640 x 480 x 16M colors @ 85Hz
Software Support
- Windows 3.1
- Windows 95
- Windows NT
- DirectDraw™
- Direct3D™
- RealityLab™ v 4.0
- Heidi(R)
- Speedy3D™
- Creative Graphics Library(R) (CGL)
- 3DR
- Quickdraw and Quickdraw 3D(R) (RAVE) (In Progress)
- Renderware*, Brender*, and Open GL*
*Via Direct3D
Hardware Support
- VESA 2.0 compatible
- Chained DMA
- Glueless PCI bus mastering interface
- Dynamic byte order for non-Intel(R) CPUs
- BIOS ROM interface
- 32-bit DAC port
- Rendition digital I/O port
- 240 pin QFP package
- 3.3V supply