Please consider a donation to the Higher Intellect project. See or the Donate to Higher Intellect page for more info.

Rendition Vérité V1000 Product Brief

From Higher Intellect Vintage Wiki
Jump to navigation Jump to search

The premier single-chip solution for high-performance, flexible 3D and 2D graphics that provides striking image quality, real-time interaction, and unprecedented realism.

High Performance

  • Unmatched 3D rendering capabilities and blazingly fast 2D GUI acceleration

Superior Image Quality

  • Unrivaled detail and resolution with advanced filtering

Broad Industry Endorsements

  • Selected as Microsoft's Direct3D reference platform
  • Recognized by leaders of the electronic entertainment industry as the premier 3D platform
  • Development activity with over 25 of the leading ISVs representing over 100 3D titles

A Highly Integrated PC Solution

  • A single-chip 3D graphics engine tuned for the PC market providing 3D acceleration, 2D, GUI, and digital video acceleration and VGA

Combined RISC Core and Pixel Pipeline

  • Overcomes typical CPU and PCI bus performance bottlenecks
  • Provides unmatched performance and flexibility
  • Yields higher quality and rendering rates
  • Dramatically reduces host processor load
  • Adaptable to an evolving marketplace

Optimized Memory Controller

  • Achieves full performance from a single bank of 64-bit EDO DRAM
  • Single-linear local memory space for frame-buffer, back-buffer, z-buffer and local texture storage

Advanced Rendering Features

  • Supports dramatic image quality and exceptional realism
  • Perspective-correct bilinear and trilinear-filtered texture mapping
  • True color, Gouraud-shading, z-buffering
  • Alpha-blending, depth cueing (fog) and other advanced rendering features

Support for 2D GUI and Multimedia Acceleration

  • Windows acceleration
  • Incorporates control logic for a standard graphics card
  • Image scaling with bilinear interpolation and YUV-to-RGB conversion for smooth full-screen, full-motion video playback and video textures

VGA Compatibility

  • Assures backward compatibility with DOS applications

Technical Specifications


  • 25M textured pixels/sec
  • 500K flat-shaded polygons/sec
  • 200K textured polygons/sec
  • 600K textured polygons/sec using polyspan command*
  • PCI bus master DMA transfer of commands and data at up to full PCI bus bandwidth
  • 30fps filtered and scaled video playback (320 x 240 YUV source scaled and bilinear filtered to full-screen RGB)

All performance specifications assume perspective correct, sub-pixel accurate, Gouraud shaded, bilinear filtered, MIP mapped, 25 pixel random oriented right triangles displayed in a 640 x 480 16-bit color depth frame buffer. * This specification is cited only as a comparison to competitors whose products cannot do full sub-pixel correct triangle setup.

3D Rendering Features

  • Complete triangle setup
  • Full feature texture mapping with advanced transformation, lighting and view clipping
  • Texturing with Gouraud or flat shading
  • Sub-pixel and sub-texel positional accuracy
  • Alpha blending
  • Antialiasing of points, lines and polygons
  • Fog
  • 32-bit-per-pixel drawing pipeline
  • Dithering
  • Z-buffering
  • Chroma key
  • Stereoscopic display support
  • Support of many texture formats: 332, 565, 1555, 4444, 8888 in RGB and YUV

Texture Mapping

  • Correct perspective
  • Bilinear and trilinear filtering
  • MIP mapping
  • Palettized, RGB and YUV textures
  • Fast PCI bus master DMA texture transfer
  • Digital video textures
  • Texture animation, morphing and other effects

2D Features

  • Comprehensive 2D graphics and Microsoft Windows GUI acceleration
  • Color space conversion and filtered image scaling
  • 8, 16 and 24 bit color
  • Digital video support with filtering

Memory Architecture

  • 64-bit EDO DRAM memory interface
  • 400 MB/sec bandwidth
  • Up to 16 MB total memory
  • Single unified memory store
  • frame buffers
  • texture memory
  • z-buffer
  • RISC microcode
  • linear memory model
  • Direct host access as linear or paged frame-buffer

Digital Video Acceleration

  • YUV to RGB conversion
  • Filtered image scaling
  • MPEG compatible
  • X and Y axis interpolation
  • Chroma key

Display Interface

  • Double and triple buffering
  • 32 bit RGBA architecture
  • Hardware pan
  • Stereoscopic display
  • 1600 x 1200 x 256 colors @ 75Hz
  • 1280 x 1024 x 256 colors @ 85Hz
  • 1024 x 768 x 65K colors @ 85Hz
  • 800 x 600 x 65K colors @ 85Hz
  • 640 x 480 x 16M colors @ 85Hz

Software Support

  • Windows 3.1
  • Windows 95
  • Windows NT
  • DirectDraw™
  • Direct3D™
  • RealityLab™ v 4.0
  • Heidi(R)
  • Speedy3D™
  • Creative Graphics Library(R) (CGL)
  • 3DR
  • Quickdraw and Quickdraw 3D(R) (RAVE) (In Progress)
  • Renderware*, Brender*, and Open GL*

*Via Direct3D

Hardware Support

  • VESA 2.0 compatible
  • Chained DMA
  • Glueless PCI bus mastering interface
  • Dynamic byte order for non-Intel(R) CPUs
  • BIOS ROM interface
  • 32-bit DAC port
  • Rendition digital I/O port
  • 240 pin QFP package
  • 3.3V supply

See Also