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Rendition Vérité V1000 Product Brief

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The premier single-chip solution for high-performance, flexible 3D and 2D graphics that provides striking image quality, real-time interaction, and unprecedented realism.

High Performance

  • Unmatched 3D rendering capabilities and blazingly fast 2D GUI acceleration

Superior Image Quality

  • Unrivaled detail and resolution with advanced filtering

Broad Industry Endorsements

  • Selected as Microsoft's Direct3D reference platform
  • Recognized by leaders of the electronic entertainment industry as the premier 3D platform
  • Development activity with over 25 of the leading ISVs representing over 100 3D titles

A Highly Integrated PC Solution

  • A single-chip 3D graphics engine tuned for the PC market providing 3D acceleration, 2D, GUI, and digital video acceleration and VGA

Combined RISC Core and Pixel Pipeline

  • Overcomes typical CPU and PCI bus performance bottlenecks
  • Provides unmatched performance and flexibility
  • Yields higher quality and rendering rates
  • Dramatically reduces host processor load
  • Adaptable to an evolving marketplace

Optimized Memory Controller

  • Achieves full performance from a single bank of 64-bit EDO DRAM
  • Single-linear local memory space for frame-buffer, back-buffer, z-buffer and local texture storage

Advanced Rendering Features

  • Supports dramatic image quality and exceptional realism
  • Perspective-correct bilinear and trilinear-filtered texture mapping
  • True color, Gouraud-shading, z-buffering
  • Alpha-blending, depth cueing (fog) and other advanced rendering features

Support for 2D GUI and Multimedia Acceleration

  • Windows acceleration
  • Incorporates control logic for a standard graphics card
  • Image scaling with bilinear interpolation and YUV-to-RGB conversion for smooth full-screen, full-motion video playback and video textures

VGA Compatibility

  • Assures backward compatibility with DOS applications

Technical Specifications

Performance
 

  • 25M textured pixels/sec
  • 500K flat-shaded polygons/sec
  • 200K textured polygons/sec
  • 600K textured polygons/sec using polyspan command*
  • PCI bus master DMA transfer of commands and data at up to full PCI bus bandwidth
  • 30fps filtered and scaled video playback (320 x 240 YUV source scaled and bilinear filtered to full-screen RGB)


All performance specifications assume perspective correct, sub-pixel accurate, Gouraud shaded, bilinear filtered, MIP mapped, 25 pixel random oriented right triangles displayed in a 640 x 480 16-bit color depth frame buffer. * This specification is cited only as a comparison to competitors whose products cannot do full sub-pixel correct triangle setup.

3D Rendering Features
 

  • Complete triangle setup
  • Full feature texture mapping with advanced transformation, lighting and view clipping
  • Texturing with Gouraud or flat shading
  • Sub-pixel and sub-texel positional accuracy
  • Alpha blending
  • Antialiasing of points, lines and polygons
  • Fog
  • 32-bit-per-pixel drawing pipeline
  • Dithering
  • Z-buffering
  • Chroma key
  • Stereoscopic display support
  • Support of many texture formats: 332, 565, 1555, 4444, 8888 in RGB and YUV

Texture Mapping
 

  • Correct perspective
  • Bilinear and trilinear filtering
  • MIP mapping
  • Palettized, RGB and YUV textures
  • Fast PCI bus master DMA texture transfer
  • Digital video textures
  • Texture animation, morphing and other effects


2D Features
 

  • Comprehensive 2D graphics and Microsoft Windows GUI acceleration
  • Color space conversion and filtered image scaling
  • 8, 16 and 24 bit color
  • Digital video support with filtering


Memory Architecture
 

  • 64-bit EDO DRAM memory interface
  • 400 MB/sec bandwidth
  • Up to 16 MB total memory
  • Single unified memory store
  • frame buffers
  • texture memory
  • z-buffer
  • RISC microcode
  • linear memory model
  • Direct host access as linear or paged frame-buffer


Digital Video Acceleration
 

  • YUV to RGB conversion
  • Filtered image scaling
  • MPEG compatible
  • X and Y axis interpolation
  • Chroma key


Display Interface
 

  • Double and triple buffering
  • 32 bit RGBA architecture
  • Hardware pan
  • Stereoscopic display
  • 1600 x 1200 x 256 colors @ 75Hz
  • 1280 x 1024 x 256 colors @ 85Hz
  • 1024 x 768 x 65K colors @ 85Hz
  • 800 x 600 x 65K colors @ 85Hz
  • 640 x 480 x 16M colors @ 85Hz


Software Support
 

  • Windows 3.1
  • Windows 95
  • Windows NT
  • DirectDraw™
  • Direct3D™
  • RealityLab™ v 4.0
  • Heidi(R)
  • Speedy3D™
  • Creative Graphics Library(R) (CGL)
  • 3DR
  • Quickdraw and Quickdraw 3D(R) (RAVE) (In Progress)
  • Renderware*, Brender*, and Open GL*


*Via Direct3D

Hardware Support
 

  • VESA 2.0 compatible
  • Chained DMA
  • Glueless PCI bus mastering interface
  • Dynamic byte order for non-Intel(R) CPUs
  • BIOS ROM interface
  • 32-bit DAC port
  • Rendition digital I/O port
  • 240 pin QFP package
  • 3.3V supply

See Also