Early Unreal research began in mid-1994 and continued until the complete development team was formed, the title was signed with GT Interactive, and full development began in early 1996. Unreal has defined the leading edge of 3D technology, introducing to the genre such new features as fully dynamic lighting, volumetric and atmospheric lighting, what-you-see-is-what-you-get development tools, and extraordinary customizability. | Early Unreal research began in mid-1994 and continued until the complete development team was formed, the title was signed with GT Interactive, and full development began in early 1996. Unreal has defined the leading edge of 3D technology, introducing to the genre such new features as fully dynamic lighting, volumetric and atmospheric lighting, what-you-see-is-what-you-get development tools, and extraordinary customizability. |