Please consider a donation to the Higher Intellect project. See https://preterhuman.net/donate.php or the Donate to Higher Intellect page for more info.

Changes

Jump to navigation Jump to search
no edit summary
Line 52: Line 52:  
===QuickDraw 3D Acceleration and Video Memory===
 
===QuickDraw 3D Acceleration and Video Memory===
 
The logic board provides 2 MB of video memory for support of display modes up to 1152 by 870 at 16 bits of resolution. The largest supported display size is useful for standard 2D applications. For 3D applications, the 2 MB of video memory space is used differently, which restricts the useful display size and supported bit depth. For example, [[QuickDraw 3D]] utilizes double buffering if the hardware supports it. Double buffering immediately reduces the available video memory for application use. In addition, 3D applications that use a Z buffer for hidden texture removal have even less space available for caching textures to increase graphics rendering speed. To get the most performance out of 3D applications in the 2 MB of video memory, the display mode size should be reduced. A 512-by-384 display mode is provided specifically for increasing the available memory space for texture caching to improve 3D graphics rendering speed.
 
The logic board provides 2 MB of video memory for support of display modes up to 1152 by 870 at 16 bits of resolution. The largest supported display size is useful for standard 2D applications. For 3D applications, the 2 MB of video memory space is used differently, which restricts the useful display size and supported bit depth. For example, [[QuickDraw 3D]] utilizes double buffering if the hardware supports it. Double buffering immediately reduces the available video memory for application use. In addition, 3D applications that use a Z buffer for hidden texture removal have even less space available for caching textures to increase graphics rendering speed. To get the most performance out of 3D applications in the 2 MB of video memory, the display mode size should be reduced. A 512-by-384 display mode is provided specifically for increasing the available memory space for texture caching to improve 3D graphics rendering speed.
 +
 +
=Gallery=
 +
<gallery mode="packed">
 +
File:6500gal1.jpg
 +
File:6500gal2.jpg
 +
</gallery>
    
=Documentation=
 
=Documentation=

Navigation menu