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TechWorks Power3D2 PC

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Power3D.jpg

Overview

The Power3D2 gives Wintel games more power than you can handle with the mind-blowing performance of an arcade in your PC! Based on 3Dfx's second generation chipset - the Voodoo2 - the dramatic performance increase clearly makes the Power3D2 a leader in high-performance 3D gaming entertainment. The Power3D2 provides full-screen, high resolution, and full motion frame rate making this the 3D accelerator of choice for gaming enthusiasts.

The Power3D2 works with any 2D graphics controller, using a video pass through connector, to provide you the absolute in 3D performance. Designed to work in an industry standard PCI expansion slot, the Power3D2 is optimized for Microsoft's DirectX/Direct3D and 3Dfx's low level Glide interface.

  • Voodoo2 graphics engine on board
  • Provides full-screen 3D game acceleration
  • Win '98, Glide, OpenGL 1.1, DirectX/Direct 3D Compatible
  • Support for largest choice of games
  • Easy installation and setup
  • Optimized design
  • 8MB or 12MB ultra-fast DRAM

Performance

  • 3 million triangles/second with real game triangles
  • Base chipset - 90 million bilinear-filtered, MTP mapped pixels/second fill rate
  • 2 texture units - 180 million effective simultaneous two- texture, bilinear filtered, MIP mapped pixels/second fill rate
  • Scan-line interleaved - 360 million effective simultaneous two-texture bilinear filtered pixels/second fill rate

Minimum System Requirements

  • VGA display adapter, VGA or multi-sync monitor, CD-ROM, Pentium PCI computer, 16MB memory
  • MS-DOS 6.0 or later

3D Rendering

  • Triangle-based raster engine with Gouraud shading and texture modulation
  • 16-bit integer and floating-point Z-buffering with biasing
  • Full hardware setup of triangle parameters
  • Automatic hardware back-face culling
  • Support for multi-triangle strips and fans
  • Transparency and chroma-key with dedicated color mask
  • Alpha blending on source and destination pixels
  • Sub-pixels and sub-texel correction to 0.4x0.4 resolution
  • 24-bit color dithering to native 16-bit RGB buffer using 4x4 or 2x2 ordered dither matrix
  • Per-pixel and per-vertex atmospheric fog and haze effects simultaneous with alpha blending
  • Polygon edge anti-aliasing

3D Texture Mapping

  • Perspective correct (true divide-per-pixel) 3D texture mapping
  • True per-pixel, level-of-detail MIP mapping with biasing and clamping
  • Fullspeed bilinear and trilinear filtering
  • RGB modulation/addition/blending combines textures and shaded pixels
  • Texture compositing for multi-texture special effects
  • Bumping mapping
  • Support for 14 texture map formats
  • 8-bit paletted textures with full-speed bilinear filtering
  • Texture compression through narrow-channel YAB format

Software Support

  • Optimized drivers for Microsoft's DirectX/Direct3D and 3Dfx's low level Glide interface. OpenGL 1.1 ICD also supported.
  • Compatible with Windows '95, Windows '98, MS-DOS 6.0 or later, Windows NT

Host Interface

  • PCI v2.1 support
  • PCI input FIFO optimized for high speed bursting of geometry and texture data
  • Memory mapped addressing with linearly-mapped frame buffer and bi-endian byte-ordering support
  • Programmable and event driven interrupts

Memory System

  • 192-bit architecture, expandable to 384-bit with SLI
  • Up to 4.3 GBs memory bandwidth
  • 2-4 MB of EDO DRAM frame buffer memory
  • 2-4 MB of EDO DRAM texture memory per texture unit
  • Up to 12MB total texture memory

Display System

  • Resolutions up to 1024x768 with double and triple buffering
  • Constant frame rate buffer-swap management
  • 16-bit and 24-bit gamma correction on video back end
  • Support for industry standard RAMDACs
  • Compatible with any 2D graphics controller through video pass through connector

Technology

  • Custom IOs fabricated 0.35 micron, 3-layer metal CMOS
  • Pixelfx2 is a 256-pin PQFP
  • Texelfx2 is a 208-pin PQFP
  • 3.3V operating voltage with PCI and 5V tolerant IOs

See Also