Please consider a donation to the Higher Intellect project. See https://preterhuman.net/donate.php or the Donate to Higher Intellect page for more info.

Apple Advanced Technology Group: Difference between revisions

From Higher Intellect Vintage Wiki
No edit summary
Line 44: Line 44:


=Papers=
=Papers=
* [[What Are These Things Good for, Anyway]] - The purpose of this paper is to seek a dose of reality by examining how computers are actually being used by real-life elementary school teachers and students. At a school that has been using computers for seven years,the author interviewed teachers, administrators, and support personnel about how computers are used and how they have affected teaching and learning. John Steinmetz; December 15, 1993.
* [[What Are These Things Good for, Anyway]] - The purpose of this paper is to seek a dose of reality by examining how computers are actually being used by real-life elementary school teachers and students. At a school that has been using computers for seven years,the author interviewed teachers, administrators, and support personnel about how computers are used and how they have affected teaching and learning. ''John Steinmetz; December 15, 1993.''
* [[Computing the Inverse Square Root]] - The inverse square root of a number is computed by determining an approximate value by table lookup and refining it through iteration. ''Ken Turkowski; October 3, 1994.''


=Related Articles=
=Related Articles=

Revision as of 13:05, 23 September 2020

Welcome to Apple Computer's Advanced Technology Group!

ATG's Mission

To oversee the development of concept products and core technologies to be incorporated into future Apple products.

ATG's Vision

To enhance people's lives by developing systems that provide a rich environment for work and play, learning and business. The emphases are on social interaction and access to knowledge through systems of hardware, software, networks, services and content. Our work is customer-centered, aimed at developing simple, smart, system-oriented, cohesive designs. We develop the technologies for the next generation of products that are sensitive to the special needs and capabilities of our customers who live in a rich variety of cultures around the world.

ATG's goal is to create a working environment that is:

  • Creative
  • Exciting
  • Intellectually deep, challenging, and stimulating
  • Relevant to Apple - pushing the product boundaries

We live the future, the better to invent it. We do this through rapid prototyping, deployment, and evaluation of systems to ourselves and target customers. Above all, we intend to create systems that:

  • Are multicultural
  • Are information-rich
  • Span the range of devices from minimum to maximum - from the least expensive to the most imaginative
  • Establish a new economic model for business
  • Are engaging, seductive, addictive, fun.

Technologies

Cocoa

Cocoa is an environment that enables children to create their own simulations and publish them on the World Wide Web.

ProjectX

Project X is a demonstration of new navigation technology innovation from Apple Research Laboratories. Using Project X, you can fly through 3D representations of websites and/or desktop files.

V-Twin

V-Twin is an information access toolkit that provides full-text indexing and search to applications that use it. V-Twin is currently being used in Cyberdog, and Mac OS 8 will use V-Twin to support Find-by-Content.

Success Stories

Many ARL technologies have become products that many of you use today. A few of the names you may recognize are listed here.

Papers

  • What Are These Things Good for, Anyway - The purpose of this paper is to seek a dose of reality by examining how computers are actually being used by real-life elementary school teachers and students. At a school that has been using computers for seven years,the author interviewed teachers, administrators, and support personnel about how computers are used and how they have affected teaching and learning. John Steinmetz; December 15, 1993.
  • Computing the Inverse Square Root - The inverse square root of a number is computed by determining an approximate value by table lookup and refining it through iteration. Ken Turkowski; October 3, 1994.

Related Articles

See Also