https://wiki.preterhuman.net/index.php?title=Cosmo_3D&feed=atom&action=history
Cosmo 3D - Revision history
2024-03-29T00:55:23Z
Revision history for this page on the wiki
MediaWiki 1.35.0
https://wiki.preterhuman.net/index.php?title=Cosmo_3D&diff=17279&oldid=prev
Netfreak at 06:11, 2 September 2020
2020-09-02T06:11:32Z
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:SpikeNS3.gif|thumb]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:SpikeNS3.gif|thumb]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:3D.logo2.gif|<del class="diffchange diffchange-inline">thumb</del>]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:3D.logo2.gif|<ins class="diffchange diffchange-inline">right</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Cosmo 3D brings Silicon Graphics' expertise in real-time, interactive 3D graphics to the Internet and the desktop for mainstream Personal Computers and Workstations. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Cosmo 3D brings Silicon Graphics' expertise in real-time, interactive 3D graphics to the Internet and the desktop for mainstream Personal Computers and Workstations. </div></td></tr>
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Netfreak
https://wiki.preterhuman.net/index.php?title=Cosmo_3D&diff=17278&oldid=prev
Netfreak at 06:11, 2 September 2020
2020-09-02T06:11:11Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:11, 2 September 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:SpikeNS3.gif|thumb]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:SpikeNS3.gif|thumb]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:3D.logo2.gif|thumb]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Cosmo 3D brings Silicon Graphics' expertise in real-time, interactive 3D graphics to the Internet and the desktop for mainstream Personal Computers and Workstations. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Cosmo 3D brings Silicon Graphics' expertise in real-time, interactive 3D graphics to the Internet and the desktop for mainstream Personal Computers and Workstations. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">CosmoTM </del>3D is a VRML 2.0 Software Development Kit (SDK) and is part of [[Silicon Graphics]]' [[Cosmo]]<del class="diffchange diffchange-inline">TM </del>line of sofware solutions for the Web. Cosmo 3D is a C++ application programming interface (API) designed to support high performance, interactive, and real-time 3D graphics applications across a range of platforms from PCs to Workstations.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Cosmo </ins>3D is a <ins class="diffchange diffchange-inline">[[</ins>VRML<ins class="diffchange diffchange-inline">]] </ins>2.0 Software Development Kit (SDK) and is part of [[Silicon Graphics]]' [[Cosmo]] line of sofware solutions for the Web. Cosmo 3D is a C++ application programming interface (API) designed to support high performance, interactive, and real-time 3D graphics applications across a range of platforms from PCs to Workstations.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Toolkit for VRML 2.0'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Toolkit for VRML 2.0'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D provides support for all the semantics of VRML 2.0, including fields, events, and routes. Objects and methods are available for reading, writing, and rendering VRML files in addition to the classes necessary for building animation and gaming applications such as morphing nodes, which, for example, would enable real-time facial animation for computer generated characters (see insert).</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D provides support for all the semantics of <ins class="diffchange diffchange-inline">[[</ins>VRML<ins class="diffchange diffchange-inline">]] </ins>2.0, including fields, events, and routes. Objects and methods are available for reading, writing, and rendering <ins class="diffchange diffchange-inline">[[</ins>VRML<ins class="diffchange diffchange-inline">]] </ins>files in addition to the classes necessary for building animation and gaming applications such as morphing nodes, which, for example, would enable real-time facial animation for computer generated characters (see insert).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Toolkit for JavaTM and the Internet'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Toolkit for JavaTM and the Internet'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D is a graphics library which supports Java3DTM and provides an efficient Java binding between a Java application and the natively-compiled Cosmo 3D libraries. Java3D was defined through a joint effort by Apple, Intel, [[Silicon Graphics]], and Sun Microsystems.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D is a graphics library which supports Java3DTM and provides an efficient Java binding between a Java application and the natively-compiled Cosmo 3D libraries. Java3D was defined through a joint effort by <ins class="diffchange diffchange-inline">[[</ins>Apple <ins class="diffchange diffchange-inline">Computer]]</ins>, <ins class="diffchange diffchange-inline">[[</ins>Intel<ins class="diffchange diffchange-inline">]]</ins>, [[Silicon Graphics]], and <ins class="diffchange diffchange-inline">[[</ins>Sun Microsystems<ins class="diffchange diffchange-inline">]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Built on Industry Standards'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Built on Industry Standards'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D has been designed to be independent of the underlying rendering architecture. To achieve the highest performance and the broadest platform acceptance, it has been implemented on top of [[OpenGL]]®. For unaccelerated, mainstream PC users running <del class="diffchange diffchange-inline">WindowsTM </del>95 or Windows TM NT, Cosmo 3D uses <del class="diffchange diffchange-inline">CosmoTM </del>GL, a complementary special implementation of [[OpenGL]] tuned specifically for maximum software-rendering performance on the PC. Cosmo GL for the PC is available directly from [[Silicon Graphics]] (See http://www.sgi.com/Technology/OpenGL).</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D has been designed to be independent of the underlying rendering architecture. To achieve the highest performance and the broadest platform acceptance, it has been implemented on top of [[OpenGL]]®. For unaccelerated, mainstream PC users running <ins class="diffchange diffchange-inline">[[Windows </ins>95<ins class="diffchange diffchange-inline">]] </ins>or Windows TM NT, Cosmo 3D uses <ins class="diffchange diffchange-inline">Cosmo </ins>GL, a complementary special implementation of [[OpenGL]] tuned specifically for maximum software-rendering performance on the PC. Cosmo GL for the PC is available directly from [[Silicon Graphics]] (See http://www.sgi.com/Technology/OpenGL).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Audio and Graphics Features'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Audio and Graphics Features'''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l142" >Line 142:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Multiple Item Fields - Multi-valued field types that can be wired. MFRef, MFString, MFInt, MFFloat, MFMatrix4f, MFVec2f, MFVec3f, MFVec4f, MFRotation</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Multiple Item Fields - Multi-valued field types that can be wired. MFRef, MFString, MFInt, MFFloat, MFMatrix4f, MFVec2f, MFVec3f, MFVec4f, MFRotation</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Java and Java3D are trademarks of Sun Microsystems.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Java and Java3D are trademarks of <ins class="diffchange diffchange-inline">[[</ins>Sun Microsystems<ins class="diffchange diffchange-inline">]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D and Cosmo OpenGL are trademarks of [[Silicon Graphics]], Inc.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D and Cosmo OpenGL are trademarks of [[Silicon Graphics]], Inc.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[OpenGL]] is a registered trademark of [[Silicon Graphics]], Inc.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[OpenGL]] is a registered trademark of [[Silicon Graphics]], Inc.</div></td></tr>
</table>
Netfreak
https://wiki.preterhuman.net/index.php?title=Cosmo_3D&diff=17274&oldid=prev
Netfreak at 06:06, 2 September 2020
2020-09-02T06:06:14Z
<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:06, 2 September 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l145" >Line 145:</td>
<td colspan="2" class="diff-lineno">Line 145:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D and Cosmo OpenGL are trademarks of [[Silicon Graphics]], Inc.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D and Cosmo OpenGL are trademarks of [[Silicon Graphics]], Inc.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[OpenGL]] is a registered trademark of [[Silicon Graphics]], Inc.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[OpenGL]] is a registered trademark of [[Silicon Graphics]], Inc.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=See Also=</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Silicon Graphics Announces Cosmo 3D - Aug 1996]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:SGI]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:SGI]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Software]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Software]]</div></td></tr>
</table>
Netfreak
https://wiki.preterhuman.net/index.php?title=Cosmo_3D&diff=11145&oldid=prev
Netfreak at 01:05, 20 August 2019
2019-08-20T01:05:27Z
<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:05, 20 August 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l147" >Line 147:</td>
<td colspan="2" class="diff-lineno">Line 147:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:SGI]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:SGI]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Software]]</ins></div></td></tr>
</table>
Netfreak
https://wiki.preterhuman.net/index.php?title=Cosmo_3D&diff=9722&oldid=prev
Netfreak at 22:17, 20 July 2019
2019-07-20T22:17:44Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:17, 20 July 2019</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script></del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> style="display:block"</del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></html></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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Netfreak
https://wiki.preterhuman.net/index.php?title=Cosmo_3D&diff=3859&oldid=prev
Netfreak at 05:14, 26 September 2018
2018-09-26T05:14:59Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:14, 26 September 2018</td>
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Netfreak
https://wiki.preterhuman.net/index.php?title=Cosmo_3D&diff=3728&oldid=prev
Netfreak at 20:19, 23 September 2018
2018-09-23T20:19:44Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:19, 23 September 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>CosmoTM 3D is a VRML 2.0 Software Development Kit (SDK) and is part of Silicon Graphics' <del class="diffchange diffchange-inline">CosmoTM </del>line of sofware solutions for the Web. Cosmo 3D is a C++ application programming interface (API) designed to support high performance, interactive, and real-time 3D graphics applications across a range of platforms from PCs to Workstations.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>CosmoTM 3D is a VRML 2.0 Software Development Kit (SDK) and is part of <ins class="diffchange diffchange-inline">[[</ins>Silicon Graphics<ins class="diffchange diffchange-inline">]]</ins>' <ins class="diffchange diffchange-inline">[[Cosmo]]TM </ins>line of sofware solutions for the Web. Cosmo 3D is a C++ application programming interface (API) designed to support high performance, interactive, and real-time 3D graphics applications across a range of platforms from PCs to Workstations.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Toolkit for VRML 2.0'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Toolkit for VRML 2.0'''</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Toolkit for JavaTM and the Internet'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Toolkit for JavaTM and the Internet'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D is a graphics library which supports Java3DTM and provides an efficient Java binding between a Java application and the natively-compiled Cosmo 3D libraries. Java3D was defined through a joint effort by Apple, Intel, Silicon Graphics, and Sun Microsystems.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D is a graphics library which supports Java3DTM and provides an efficient Java binding between a Java application and the natively-compiled Cosmo 3D libraries. Java3D was defined through a joint effort by Apple, Intel, <ins class="diffchange diffchange-inline">[[</ins>Silicon Graphics<ins class="diffchange diffchange-inline">]]</ins>, and Sun Microsystems.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Built on Industry Standards'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Built on Industry Standards'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D has been designed to be independent of the underlying rendering architecture. To achieve the highest performance and the broadest platform acceptance, it has been implemented on top of <del class="diffchange diffchange-inline">OpenGL®</del>. For unaccelerated, mainstream PC users running WindowsTM 95 or Windows TM NT, Cosmo 3D uses CosmoTM GL, a complementary special implementation of OpenGL tuned specifically for maximum software-rendering performance on the PC. Cosmo GL for the PC is available directly from Silicon Graphics (See http://www.sgi.com/Technology/OpenGL).</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D has been designed to be independent of the underlying rendering architecture. To achieve the highest performance and the broadest platform acceptance, it has been implemented on top of <ins class="diffchange diffchange-inline">[[OpenGL]]®</ins>. For unaccelerated, mainstream PC users running WindowsTM 95 or Windows TM NT, Cosmo 3D uses CosmoTM GL, a complementary special implementation of <ins class="diffchange diffchange-inline">[[</ins>OpenGL<ins class="diffchange diffchange-inline">]] </ins>tuned specifically for maximum software-rendering performance on the PC. Cosmo GL for the PC is available directly from <ins class="diffchange diffchange-inline">[[</ins>Silicon Graphics<ins class="diffchange diffchange-inline">]] </ins>(See http://www.sgi.com/Technology/OpenGL).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Audio and Graphics Features'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''3D Audio and Graphics Features'''</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Java and Java3D are trademarks of Sun Microsystems.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Java and Java3D are trademarks of Sun Microsystems.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D and Cosmo OpenGL are trademarks of Silicon Graphics, Inc.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Cosmo 3D and Cosmo OpenGL are trademarks of <ins class="diffchange diffchange-inline">[[</ins>Silicon Graphics<ins class="diffchange diffchange-inline">]]</ins>, Inc.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>OpenGL is a registered trademark of Silicon Graphics, Inc.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[</ins>OpenGL<ins class="diffchange diffchange-inline">]] </ins>is a registered trademark of <ins class="diffchange diffchange-inline">[[</ins>Silicon Graphics<ins class="diffchange diffchange-inline">]]</ins>, Inc.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:SGI]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:SGI]]</div></td></tr>
</table>
Netfreak
https://wiki.preterhuman.net/index.php?title=Cosmo_3D&diff=3432&oldid=prev
Netfreak: Created page with "thumb thumb '''Cosmo 3D brings Silicon Graphics' expertise in real-time, interactive 3D graphics to the Internet and the desktop f..."
2018-09-22T01:36:13Z
<p>Created page with "<a href="/File:3D.t.sml.gif" title="File:3D.t.sml.gif">thumb</a> <a href="/File:SpikeNS3.gif" title="File:SpikeNS3.gif">thumb</a> '''Cosmo 3D brings Silicon Graphics' expertise in real-time, interactive 3D graphics to the Internet and the desktop f..."</p>
<p><b>New page</b></p><div>[[File:3D.t.sml.gif|thumb]]<br />
[[File:SpikeNS3.gif|thumb]]<br />
<br />
'''Cosmo 3D brings Silicon Graphics' expertise in real-time, interactive 3D graphics to the Internet and the desktop for mainstream Personal Computers and Workstations. <br />
'''<br />
<br />
CosmoTM 3D is a VRML 2.0 Software Development Kit (SDK) and is part of Silicon Graphics' CosmoTM line of sofware solutions for the Web. Cosmo 3D is a C++ application programming interface (API) designed to support high performance, interactive, and real-time 3D graphics applications across a range of platforms from PCs to Workstations.<br />
<br />
'''3D Toolkit for VRML 2.0'''<br />
<br />
Cosmo 3D provides support for all the semantics of VRML 2.0, including fields, events, and routes. Objects and methods are available for reading, writing, and rendering VRML files in addition to the classes necessary for building animation and gaming applications such as morphing nodes, which, for example, would enable real-time facial animation for computer generated characters (see insert).<br />
<br />
'''3D Toolkit for JavaTM and the Internet'''<br />
<br />
Cosmo 3D is a graphics library which supports Java3DTM and provides an efficient Java binding between a Java application and the natively-compiled Cosmo 3D libraries. Java3D was defined through a joint effort by Apple, Intel, Silicon Graphics, and Sun Microsystems.<br />
<br />
'''Built on Industry Standards'''<br />
<br />
Cosmo 3D has been designed to be independent of the underlying rendering architecture. To achieve the highest performance and the broadest platform acceptance, it has been implemented on top of OpenGL®. For unaccelerated, mainstream PC users running WindowsTM 95 or Windows TM NT, Cosmo 3D uses CosmoTM GL, a complementary special implementation of OpenGL tuned specifically for maximum software-rendering performance on the PC. Cosmo GL for the PC is available directly from Silicon Graphics (See http://www.sgi.com/Technology/OpenGL).<br />
<br />
'''3D Audio and Graphics Features'''<br />
<br />
*Rendering of 3D polygons, lines, points, text, and sound<br />
*Texturing, lighting, transformations, and transparency<br />
*Retained graphics objects that can be rendered individually or as part of a scene graph<br />
*A scene graph that maintains geometry, graphics state, sound, and a transformation hierarchy<br />
*Immediate mode management of graphics state<br />
*Rendering optimizations including level-of-detail (LOD) and culling<br />
*Synchronization of animations, video textures, and audio<br />
*Linear algebra and geometric math primitives<br />
*Morphing and transformation engines for sophisticated character animation<br />
*Intersection and pick testing<br />
*Engines that can drive and be driven by object attributes ("fields")<br />
*Reads and writes VRML 2.0 files<br />
<br />
==Cosmo 3D Contents (All classes accessible from C++ and JavaTM)==<br />
<br />
'''Inheritance and Class Hierarchy''' <br />
*Base - Abstract base class for all Cosmo 3D classes which contain fields<br />
*FieldSpec - Specifies the fields of a class by listing the fields that an instance of the class contains<br />
*Clock - Implements a clock object<br />
<br />
'''Fundamentals'''<br />
*Scene Graph - A directed acyclic graph (DAG) of nodes which represent a database<br />
*Node - The abstract base class for objects which may be connected in a scene graph<br />
*Fields - Simple data types that define the persistent state of an object<br />
<br />
'''Graphics State'''<br />
*Context - Manages state of rendering engine<br />
*Appearance - Encapsulates the graphics modes and attributes that define the appearance of geometry <br />
*Material - Defines the light reflectance characteristics of a surface<br />
*Texture - Defines an image which may be applied to a surface for increased realism<br />
*TexTransform - Defines a transformation matrix for texture coordinates<br />
*TexGen - Automatically generates texture coordinates from geometry's vertex coordinates<br />
<br />
'''Geometry'''<br />
*Geometry - The abstract base class for geometric primitives<br />
*GeoSet - A collection of like primitives<br />
*PointSet - A collection of equally-sized points<br />
*LineStripSet - A collection of linestrips (polylines) of equal width<br />
*TriStripSet - A collection of triangle strips<br />
*PolySet - A collection of polygons<br />
*IndexedFaceSet - A VRML 2.0 set of polygons<br />
*IndexedLineSet - A VRML 2.0 set of polylines<br />
*Sprite - A rectangle which is rotated to face the viewer<br />
*Text3D - 3 dimensional text class<br />
<br />
'''Grouping Nodes'''<br />
*Group - A Node which may have other Nodes as children<br />
*Switch - A Group which selects none, one, or all of its children depending on its value<br />
*LOD - A Switch which selects amongst its children based on its distance from the eyepoint<br />
*Transform - Defines a 3D, non-projective transformation which applies to all its children<br />
*Billboard - A Group that rotates to face the viewer<br />
*Environment - A grouping node which defines the scope and effect of Light and Fog<br />
<br />
'''Leaf Nodes'''<br />
*Shape - A leaf node which associates a Geometry with an Appearance<br />
*Light - An abstract base class for light sources<br />
*DirectionalLight - A directional light source whose origin is at infinity<br />
*PointLight - A point light source which radiates equally in all directions<br />
*SpotLight - A conical spotlight<br />
*Fog - Defines the atmospheric attenuation of light<br />
*Sound - Defines the spatial location for a sound in the scene graph<br />
<br />
'''Engines'''<br />
*Script - A VRML Script Engine<br />
*Spline - Interpolates an arbitrary, non-uniform spline and outputs a weight array<br />
*MorphVec - An Engine that produces a weighted sum of attribute sets<br />
*TransformVec - An Engine that transforms a set of coordinates<br />
*TexPlayer - A media player Engine<br />
<br />
'''Sensors'''<br />
*CylinderSensor - Maps pointer device motion to a rotation on an invisible cylinder<br />
*PlaneSensor - Maps pointer device motion into translation in two dimensions<br />
*ProximitySensor - Generates events when entering, exiting, or moving within a box region<br />
*SphereSensor - Maps pointer device motion into spherical rotation about a center point<br />
*TimeSensor - Generates events as time passes<br />
*TouchSensor - Generates events as the pointing device passes over descendant geometry<br />
<br />
'''Sound'''<br />
*Voice - Contains state information about how a Sound should be played<br />
*AudioClip - Contains actual sound bytes in a specified format<br />
<br />
'''Traversals'''<br />
Action - An abstract traversal that maintains state and transformation stacks<br />
*DrawAction - Renders a subgraph<br />
*IsectAction - Intersects a set of line segments with a subgraph<br />
*CompileAction - Optimizes a specified subgraph for more efficient traversal<br />
<br />
'''Cameras and Viewing'''<br />
*Viewport - Defines the portion of a graphics window which is used for rendering<br />
*Camera - An abstract base class that defines the viewing parameters used when rendering<br />
*OrthoCamera - Defines an orthographic projection<br />
*PerspCamera - Defines a perspective projection whose frustum is symmetric<br />
<br />
'''Basic Classes'''<br />
*BitMask - A collection of bits settable individually or as a range<br />
*Data - A raw, untyped storage similar in spirit to void *<br />
*Array (Template) - Optionally Interleaved array classes <br />
*List (Template) - Implements a List <br />
*Vec2f - A 2 element floating point vector<br />
*Vec3f - A 3 element floating point vector<br />
*Vec4f - A 4 element floating point vector<br />
*Matrix4f - A 4x4 floating point matrix<br />
*Name - A descriptive string Rotation - Axis-amount respresentation of a rotation<br />
*Bound - Abstract bounding volume<br />
*BoxBound - A rectangular solid bounding volume<br />
*SphereBound - A Spherical bounding volume<br />
*Frustum - Truncated primitive used for culling<br />
*Seg - Line segment used for intersection<br />
<br />
'''Geometry Attribute Collection'''<br />
*CoordSet - A set of coordinates bound to geometry<br />
*NormalSet - A set of normals bound to geometry<br />
*ColorSet - A set of colors bound to geometry<br />
*TexCoordSet - A set of texture coordinates bound to geometry<br />
*IndexSet - An optional set of indices for indirection into an attribute collection<br />
<br />
'''Field Types'''<br />
*Single Item Fields - Single-valued field types that can be wired. SFDouble, SFEnum, SFRef, SFString, SFInt, SFFloat, SFVec2f, SFVec3f, SFVec4f, SFBitMask, SFName, SFMatrix4f, SFRotation<br />
*Multiple Item Fields - Multi-valued field types that can be wired. MFRef, MFString, MFInt, MFFloat, MFMatrix4f, MFVec2f, MFVec3f, MFVec4f, MFRotation<br />
<br />
Java and Java3D are trademarks of Sun Microsystems.<br />
Cosmo 3D and Cosmo OpenGL are trademarks of Silicon Graphics, Inc.<br />
OpenGL is a registered trademark of Silicon Graphics, Inc.<br />
<br />
[[Category:SGI]]</div>
Netfreak