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Formac ProFormance 3
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The award winning ProFormance 3 is designed for fast thinking multimedia professionals and engineered specifically for the PCI Mac. A full 128 bit processor architecture, coupled with an industry leading 300MHz integrated RAMDAC delivers the kind of graphics seen only on high-priced, top of the line professional workstations. Up to 16MB synchronous memory handles 3D games and large graphic textures with extraordinary speed.
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ProFormance 3
16MB |
ProFormance 3
16MBplus |
ProFormance 3 32MBplus
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Part Number |
PNGA 93-3
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PNGA 94-3
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PNGA 94-5c
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Synchronous Graphic Memory |
16MB
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16MB
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32MB
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Graphics Processor |
128-bit Permedia 3
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DataBus |
PCI (66MHz or 33MHz)
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Max. Pixel Frequency |
270MHz
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300MHz
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300MHz
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Horizontal Scan |
120KHz
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Max. True Color Resolution |
2000 x 2000
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Supported Timing |
Optimized by DDC2B, Ratio 4:3, 16:10, 16:9
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Supports |
QuickDraw, QuickDraw 3D, QuickTime, Open GL
MPEG and Motion Compensation for MPEG2 Dual Texture Unit, Trilinear Filtering, Mip Mapping |
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Blockfill Rate / Blit Rate |
More than 6GB/s More than 550MB/s
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Unique Formac Features |
FontCache, Hardware Pan and Zoom, Gamma Corrections
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Available Modules |
PVESA TFT / PNZB90-1 : SGI TFT / PNZB90-2
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3D Goggles ProCyber 3D Gl.asses. |
Not incl.
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Not incl.
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Incl. (wired Version)
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Hardware Performance
- Fill rate - 6 GB/sec solid fill, monochrome expansion and z buffer and drawbuffer initialisation
- Fill rate - 250Mtexels/sec dual bilinear mip-map textures
- Fill rate - 125Mpixels/sec trilinear mip-map texture
- Polygon setup rate - 11M polygons/sec
- Polygon rate - 2M lit, transformed, displayed, textured polygons/sec
Permedia3 Graphics Processor
- Virtual Texture memory management unit
- 256MB Virtual Texture address space
- Texture Unit with single pass, multi-texture capability
- Integrated 270MHz RAMDAC
- High-speed 128-bit memory interface
- 7 independent DMA engines
- Unified 2D/3D raster core
- Integrated SVGA controller
- 125 Mhz clock speed
Professional 3D Rendering
- Complete OpenGL 1.2 functionality in hardware
- Virtual Texture Engine in hardware
- Up to 256MB texture space
- 2048x2048x32 maximum individual texture size
- Single pass bump-mapping
- per-pixel lighting
- Gouraud shading
- Perspective-correct bilinear and trilinear filtering
- Perspective-correct per pixel
- MIP-mapping
- Dual bilinear mip-mapped textures in a single pass
- Source and destination Alpha Blending
- Fogging and Depth Cueing (table based)
- Anti-aliased lines and polygons Full-scene anti-aliasing
- Scissoring and Stippling
- Stencil buffers
- 32 bit Z-buffering
- GID Clipping