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Difference between revisions of "QuickDraw 3D"
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* [[New QuickDraw 3D Geometries]] | * [[New QuickDraw 3D Geometries]] | ||
* [[Game Controls for QuickDraw 3D]] | * [[Game Controls for QuickDraw 3D]] | ||
+ | * [[NURB Curves: A Guide for the Uninitiated]] | ||
=See Also= | =See Also= |
Revision as of 00:00, 4 September 2020
Software API for Macintosh 3D graphics. QuickDraw 3D is a Code Fragment Manager-based shared library, with a C-based API. It runs on all Power Macintosh computers and offers high-performance 3D rendering and other features that make working with 3D data easier.
QuickDraw 3D RAVE (rendering acceleration virtual engine)
3D Rave Methods (ATi3D)
The following 3D Rave methods are supported by the ATi3D extension:
- QABitmapDelete
- QADrawBitmap
- QADrawContextDelete
- QADrawContextNew
- QADrawLine
- QADrawPoint
- QADrawTriGouraud
- QADrawTriMeshGouraud
- QADrawTriMeshTexture
- QADrawTriTexture
- QADrawVGouraud
- QADrawVTexture
- QAEngineGestalt
- QAFlush
- QAGetFloat
- QAGetInt
- QAGetPtr
- QARenderAbort
- QARenderEnd
- QARenderStart
- QASetFloat
- QASetInt
- QASetPtr
- QASync
- QATextureDetach
- QATextureNew
Documentation
- QuickDraw 3D: A New Dimension for Macintosh Graphics
- Adding Custom Data to QuickDraw 3D Objects
- Easy 3D With the QuickDraw 3D Viewer
- New QuickDraw 3D Geometries
- Game Controls for QuickDraw 3D
- NURB Curves: A Guide for the Uninitiated