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Difference between revisions of "QuickTime VR"
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=Documentation= | =Documentation= | ||
* [[Generating QuickTime VR Movies From QuickDraw 3D]] | * [[Generating QuickTime VR Movies From QuickDraw 3D]] | ||
+ | * [[A QuickTime VR Survival Guide]] | ||
=See Also= | =See Also= | ||
* [[QuickTime]] | * [[QuickTime]] | ||
+ | * [[Apple Advanced Technology Group]] | ||
[[Category:Apple]] | [[Category:Apple]] |
Revision as of 12:45, 24 September 2020
QuickTime VR delivers Virtual Reality in both panoramas and objects. In panoramas, you can look up and down, turn around, zoom in to see detail, or zoom out for a broader view. Objects are interactive. By clicking and dragging, you examine things like the sculptures in a museum or the merchandise in a store. See example scenes and objects in three dimensions or get developer information, tools and descriptions of the technology.
QuickTime VR -- short for virtual reality -- is software that lets a user view a photographic or rendered representation of a scene. The software offers two kinds of experiences: a panoramic technology that enables users to explore 360 degree scenes, and an interaction technology that allows users to pick up and interact with objects. Users can zoom in or out of a scene, navigate from one scene to another, and even pick up and inspect objects. As the user changes his or her view of the scene, correct perspective is maintained, creating the effect of being at the location and looking around. QuickTime VR is the first mainstream technology to enable immersive experiences based on real world scenes. QuickTime VR was recently awarded the 1995 MacUser magazine "Eddy" Award for Breakthrough Technology of the Year. QuickTime VR is a cross-platform technology designed to run on even entry-level Macintosh and Windows computers. QuickTime VR panoramic file sizes are small -- just 800K for one panoramic view.
QuickTime VR is a software technology that Apple will license to third parties in the form of cross-platform run-time software (for Apple Macintosh, Apple Power Macintosh computers and Microsoft Windows -based PCs), and authoring tools (Macintosh-based). Developers using QuickTime VR can author once on the Macintosh platform and deliver this content to run on both Macintosh and Windows-based PCs, enabling access to the vast market of personal computer users.