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| Based on the RIVA 128 chipset from nVidia. | | Based on the RIVA 128 chipset from nVidia. |
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| + | The VELOCITY 128 is designed for performance users who demand not only intensive business graphics and video power, but also enhanced 3D hardware for gaming, entertainment and applications such as [[VRML]] 3D web content development and [[OpenGL]] operations. STB's VELOCITY 128 also adds the unique multimedia video output features of the STB Multimedia Hub Architecture. |
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| + | * True 128-bit Multimedia Engine |
| + | * 4MB of 128-bit SGRAM Memory with 1600MB/sec bandwidth |
| + | * MPEG-2 Compatible Digital Video Engine |
| + | * 230MHz RAMDAC supports refresh rates up to 160Hz and resolutions up to 1600x1200 |
| + | * STB Multimedia Hub Architecture |
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| + | [[File:Refchar.gif]] |
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| + | 3D Winbench 97: |
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| + | [[File:Graph.gif]] |
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| + | =Features= |
| + | * Extra large on-chip Texture Cache and the only Vertex Cache available deliver unsurpassed sustained polygon throughput |
| + | * Capable of a sustained 3D performance of over 800,000 Textured, Bilinear Filtered, Perspective Corrected, MIP-Mapped, Gouraud Shaded, Z-buffered polygons per second and over 45 million pixel per second fill rate with all features enabled |
| + | * 32-bit high performance [[Windows 95]] and NT 4.0 display drivers including DirectX ([[Direct3D]]) and [[OpenGL]] (MCD for Windows NT 4.0) |
| + | * Digital Video Engine supports YUV-RGB Color Space Conversion and filtered X/Y interpolation for superior quality playback and scaling of MPEG (or other standard format) video in a window or full screen |
| + | * [[Microsoft]] WHQL (Windows Hardware Quality Labs) certified drivers for [[Windows 95]] and high performance 32-bit [[Windows NT 4.0]] display drivers |
| + | * Includes STB Vision 98 desktop utility and productivity software |
| + | * FCC Certified |
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| + | =Advanced 3D Features= |
| + | * Gouraud Shading for smoother, more realistic shading effects |
| + | * Z-buffering for faster 3D performance |
| + | * Bilinear and Anisotropic Filtering for more realistic views |
| + | * MIP-Mapping for better resolution of texture maps |
| + | * Alpha Blending for complete or partial transparencies on smoke and fog effects |
| + | * Perspective Correction for proper perception of depth |
| + | * Video Texture Mapping to place video clips into images |
| + | * Floating Point Polygon Setup to reduce the CPU's workload |
| + | * Double-buffering for realistic animation effects |
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| [[Category:AGP Cards]] | | [[Category:AGP Cards]] |
| [[Category:Video Cards]] | | [[Category:Video Cards]] |