Please consider a donation to the Higher Intellect project. See https://preterhuman.net/donate.php or the Donate to Higher Intellect page for more info. |
TechWorks Power3D2 PC
Jump to navigation
Jump to search
Overview
The Power3D2 gives Wintel games more power than you can handle with the mind-blowing performance of an arcade in your PC! Based on 3Dfx's second generation chipset - the Voodoo2 - the dramatic performance increase clearly makes the Power3D2 a leader in high-performance 3D gaming entertainment. The Power3D2 provides full-screen, high resolution, and full motion frame rate making this the 3D accelerator of choice for gaming enthusiasts.
The Power3D2 works with any 2D graphics controller, using a video pass through connector, to provide you the absolute in 3D performance. Designed to work in an industry standard PCI expansion slot, the Power3D2 is optimized for Microsoft's DirectX/Direct3D and 3Dfx's low level Glide interface.
- Voodoo2 graphics engine on board
- Provides full-screen 3D game acceleration
- Win '98, Glide, OpenGL 1.1, DirectX/Direct 3D Compatible
- Support for largest choice of games
- Easy installation and setup
- Optimized design
- 8MB or 12MB ultra-fast DRAM
Performance
- 3 million triangles/second with real game triangles
- Base chipset - 90 million bilinear-filtered, MTP mapped pixels/second fill rate
- 2 texture units - 180 million effective simultaneous two- texture, bilinear filtered, MIP mapped pixels/second fill rate
- Scan-line interleaved - 360 million effective simultaneous two-texture bilinear filtered pixels/second fill rate
Minimum System Requirements
- VGA display adapter, VGA or multi-sync monitor, CD-ROM, Pentium PCI computer, 16MB memory
- MS-DOS 6.0 or later
3D Rendering
- Triangle-based raster engine with Gouraud shading and texture modulation
- 16-bit integer and floating-point Z-buffering with biasing
- Full hardware setup of triangle parameters
- Automatic hardware back-face culling
- Support for multi-triangle strips and fans
- Transparency and chroma-key with dedicated color mask
- Alpha blending on source and destination pixels
- Sub-pixels and sub-texel correction to 0.4x0.4 resolution
- 24-bit color dithering to native 16-bit RGB buffer using 4x4 or 2x2 ordered dither matrix
- Per-pixel and per-vertex atmospheric fog and haze effects simultaneous with alpha blending
- Polygon edge anti-aliasing
3D Texture Mapping
- Perspective correct (true divide-per-pixel) 3D texture mapping
- True per-pixel, level-of-detail MIP mapping with biasing and clamping
- Fullspeed bilinear and trilinear filtering
- RGB modulation/addition/blending combines textures and shaded pixels
- Texture compositing for multi-texture special effects
- Bumping mapping
- Support for 14 texture map formats
- 8-bit paletted textures with full-speed bilinear filtering
- Texture compression through narrow-channel YAB format
Software Support
- Optimized drivers for Microsoft's DirectX/Direct3D and 3Dfx's low level Glide interface. OpenGL 1.1 ICD also supported.
- Compatible with Windows '95, Windows '98, MS-DOS 6.0 or later, Windows NT
Host Interface
- PCI v2.1 support
- PCI input FIFO optimized for high speed bursting of geometry and texture data
- Memory mapped addressing with linearly-mapped frame buffer and bi-endian byte-ordering support
- Programmable and event driven interrupts
Memory System
- 192-bit architecture, expandable to 384-bit with SLI
- Up to 4.3 GBs memory bandwidth
- 2-4 MB of EDO DRAM frame buffer memory
- 2-4 MB of EDO DRAM texture memory per texture unit
- Up to 12MB total texture memory
Display System
- Resolutions up to 1024x768 with double and triple buffering
- Constant frame rate buffer-swap management
- 16-bit and 24-bit gamma correction on video back end
- Support for industry standard RAMDACs
- Compatible with any 2D graphics controller through video pass through connector
Technology
- Custom IOs fabricated 0.35 micron, 3-layer metal CMOS
- Pixelfx2 is a 256-pin PQFP
- Texelfx2 is a 208-pin PQFP
- 3.3V operating voltage with PCI and 5V tolerant IOs